Saturday, April 27, 2024

Bridge Design Pattern in C#: Everything You Need to Know

bridge design pattern

This interface has three methods (SwitchOff, SwitchOn, and SetChannel). This Interface acts as a bridge between the abstraction classes and implementor classes. This Interface defines the operations for all implementation classes. The Adapter (139) pattern is geared toward making unrelated classes work together. Bridge, on the other hand, is used up-front in a design to let abstractions and implementations vary independently. The Bridge classes are the Implementation that uses the same interface-oriented architecture to create objects.

Bridge Design Pattern in C#

Whenever we use Inheritance, our implementations (child classes) and the abstractions (parent classes) are generally coupled (dependent) on each other. This is because the implementations implement or extend the abstractions depending upon whether the abstraction is an abstract class or an interface. In these cases, we can use the Bridge Design Pattern to decouple this dependency. The abstraction object controls the appearance of the app, delegating the actual work to the linked implementation object. Different implementations are interchangeable as long as they follow a common interface, enabling the same GUI to work under Windows and Linux.

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Relations with Other Patterns

The UML diagram below shows the sample implementation of the Bridge design pattern in C#. The above image shows that the bridge design pattern consists of four participants. Create a class named AbstractRemoteControl.cs and copy and paste the following code.

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Types of Structural Patterns

In the next article, I will discuss Real-Time Examples of Bridge Design Patterns using C#- Send Messages. In this article, I try to explain the Bridge Design Pattern in C# with Examples. I hope you understand the need and use of the Bridge Design Pattern in C# with Examples. The first layer is the Abstraction Layer, and the second layer is the Implementation Layer.

How to Implement

bridge design pattern

So you're working on a new software project and about to reach the testing phase.That's great news! But have you considered the different testing types you need to perform? Great article, I read 2 prior articles which described this pattern, but in no way demonstrated why you would ever have a need to use it.

Structural Design Patterns

You can set up the path externally in your Operating System to select a specific version. That selection would be considered as the “Bridge” between what applications want and what the actual versions they would get, so it is many-to-many mapping for you. If I understood this article correct, first schema addresses the state before, and UML diagram addresses the state after applying Bridge pattern. If that’s what you meant to show, I guess that schema is not correct. Arrows from RedColor and GreenColor towards Triangle and Pentagon, should be pointing vice-versa.

The above change does not force you to make any changes in the implementor’s classes/interface. If you want to change Rectange class, then you may end up changing BlueRectangle and RedRectangle as well – and even if the change is color specific then you may need to change Circle classes as well. We get this decoupling by adding one more redirection between method calls from abstraction to implementation. Thus the Bridge design pattern in object-oriented programming is equivalent to normalisation to projection–join normal form, denoted PJ/NF (Fagin 1979), in relational databases. A classic example of the Bridge pattern is used in the definition of shapes in an UI environment (see the Bridge pattern Wikipedia entry).

Design Patterns - Bridge Pattern

bridge design pattern

Decompose the component's interface and implementation into orthogonalclass hierarchies. The interface class contains a pointer tothe abstract implementation class. The clientinteracts with the interface class, and it in turn "delegates" allrequests to the implementation class. "Hardening of the software arteries" has occurred by using subclassingof an abstract base class to provide alternative implementations.

Changes to implementation can affect the client

By the way, this last item is the main reason why so many people confuse the Bridge with the Strategy pattern. Remember that a pattern is more than just a certain way to structure your classes. This type of bridge contrasts to suspension bridges as the cables span directly from the towers or pylons as opposed to being suspended vertically from a cable.

The Bridge design pattern allows you to separate the abstraction from the implementation. The Adapter pattern is similar to the Bridge pattern since both act as intermediaries between the two system’s components. The Adapter pattern makes the two non-compatible components work together.

In this article, you will learn about the Bridge design pattern with examples and its practical implementation to solve real problems in software design. Remotes act as abstractions, and devices are their implementations. Thanks to the common interfaces, the same remotes can work with different devices and vice versa.

A monolithic class having numerous adaptations or alternatives of some functionality often needs to be divided and organized to make the design easy and avoid complications. However, there can be a lot of complications with such classes since it is not easy to make changes as it will take more time and effort to make any amendments. Also, it would be more difficult to comprehend it, and minor changes will lead to complex and massive errors. So Bridge pattern will provide the perfect solution for this by dividing the monolithic class into various classes such that each hierarchy is entirely independent of the other. Hence it will make the code easy to understand and make changes.

It is easy to learn and use and can make a big difference in the quality of your code. So, the next time you need to decouple abstraction and implementation, use the Bridge pattern to achieve the desired goal. You can use the Bridge design pattern to create a layer of abstraction between the user interface and the business logic. The Bridge can be helpful in cases where the user interface needs to be changed without affecting the business logic. To understand the definition of a Bridge Design Pattern, please look at the following image.

For example, you can add a new TV (Panasonic TV) in the Implementation Layer, which will not affect the Abstraction Layer. You can also add a new Panasonic TV Remote Control in the Abstraction Layer without affecting the Implementation Layer. So, this is one of the best examples of the Bridge Design Pattern. In this post, We will see how to format and work with date objects in thymeleaf templates using the #dates utility with an example. Introduction Before getting in further, read a little about thymeleaf and how it can help build dynamic web applications.

Note the ease with which new colors and shapes can be added to the system without leading to an explosion of subclasses due to permutations. The explanation I've seen is that Adapter is used when you're trying to unify the interfaces of some incompatible classes that already exist. The Adapter functions as a kind of translator to implementations that could be considered legacy. Now, let's discuss how the Bridge design patterns can be used to solve the earlier discussed problem.

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